LINK 00:00:00 UTC

[01] Creator-fee dispensary

Every fee
is a dose.

Creator fees dispense doses: brand-new wallets that buy $DOSE, from $3 for a Common up to $100 for a Mythic. Each dose can only roll what the claimed fees can pay for. Every key is destroyed at birth, so they can never sell.

Doses dispensed
0
Held forever
$0
Dose keys alive
0

CHAMBER A
0 UNITS

SEALED
100%

CLICK · SHAKE
DRAG · SPIN

 

DOSE LOG

[02] Test chamber

Crack a capsule.

A dose can only roll what its claim can pay for. A $4 claim can only make Commons; a $120 claim can reach Mythic, at triple odds. Pick a claim size and try your luck: free, just for fun, nothing touches the chain.

SpecimenSEALED

Tap the capsule

OddsPER DOSE

    Your shelf0/12

    Your shelf is saved in this browser only.

    Six doses on rising pedestals, $3 to $100

    [✦] Bigger claims, bigger bags

    Rarer doses buy
    bigger bags.

    $3Common$5Uncommon$10Rare $25Epic$50Legendary$100Mythic

    A dose only rolls what the claim can pay for. Busy chart, big claims, rarer doses.

    [03] Formulary

    Twelve doses.
    Six rarities.

    Tap a card to read its label.

    [04] Records

    Every dose.
    Every holder.

    Each dose's wallet and buy, straight from the chain. Tap a row to check it on Solscan.

    Dose history—
    #DoseBoughtPotencyWalletWhen
    Holders—
    RankWalletShareWhat
    A dose drops its key into a furnace

    [✕] Key destroyed

    No key.
    No sell.

    The moment a dose buys, its key is destroyed. Not locked, not stored: gone. Nobody can ever move those coins.

    KEYS ALIVE0

    [05] Protocol

    How a dose is made.

    1. STEP 01Trades pay fees.Every buy and sell of $DOSE pays a creator fee.
    2. STEP 02Fees are claimed.About every minute, the claimable fees go into the dispenser. A bigger claim is a stronger brew: 1× up to 3× odds for Rare and above.
    3. STEP 03Wallets are born and rolled.Each new wallet rolls a rarity from its address, but only among bags the dispenser can still pay for: $3 Common, $5 Uncommon, $10 Rare, $25 Epic, $50 Legendary, $100 Mythic. It keeps rolling until less than $3 is left.
    4. STEP 04It buys, and the key dies.Each wallet buys its bag of $DOSE, then its key is destroyed. The leftover under $3 waits for the next claim. Every dose holds forever.
    All twelve doses posing together

    [06] Take your dose

    They never sell.
    You decide.